OM points around moons should no longer show as obstructed when quantum routing tries to plot a route around the moon.ĮVA re-entry for the Mustang Omega should now be in a more accessible location. Miles Eckhart should once again be active and working.
Turret power prompts on the Constellations should no longer power on/off the entire ship. Updated turret control system: Switched mouse control to 1 to 1 motion system, reduced turret sensitivity, set-up joystick controls for turrets, and numerous minor tweaks and polish.Īccounts should no longer 15006 disconnect on first login. Note: This system still has pending tasks to complete and may lack functionality.Īdded the Cyclone TR, AA, and RC variants. Additionally, players can destroy race leaders to gain their points. Races use a checkpoint system with each player who shoots (ships) or moves over/near (vehicles) a checkpoint accruing a point toward victory. Scramble races are death races using ships in space, orusing vehicles (Ursa/Cyclone) or Gravlev bikes (Nox/Dragonfly) on moons.
Increased the motion of mineable asteroid chunks after break up.Īdded “Scramble Race” style missions. Other than that, the new 3.3 version increases the motion of mineable asteroid chunks after break up, adds “Scramble Race” style missions, adds the Cyclone TR, AA, and RC variants, updates the turret control system and more. Back in August, Cloud Imperium claimed that it targets an October 10th release for Star Citizen Alpha 3.3 and from the looks of it the team will be able to meet this deadline.Īccording to the release notes, Star Citizen Alpha 3.3 offers an OCS build (Object Container Streaming) that focuses on Beacon Travel (Quantum and Service), Mission System, Interdiction and Death/Respawn, and was available for a limited-time testing. So don't rage quit just be cause you crash and it all goes wrong and you are last in race it don't matter you always get rec if you stay until race ends you don't even have to finish only one player in race have to finish an all the other get rec too.Īnd race mostly only last couple min then you can do a new one compared to Vandul you can fight easy for 20-40 min and don't get shit for it if you don't hit anything.Cloud Imperium has released the highly 3.3 alpha version of Star Citizen to its Evocati Test Flight members. So I too suggest do racing to earn rec even if that seem hopeless and you only lose and crash all the time.
STAR CITIZEN LOWER JOYSTICK SENSITIVITY FREE
So keep practice you will enjoy it later even if it seem almost impossible nowĪnd we are many that gladly jump in and do combat practice with yo in Free Flight mode where re-spawn is endless so perfect place to practice space dogfight against human player which is a lot harder than any of the ai fighters tho they can be really tricky too.Įdit: Rec can only be earned in multiplayer Arena commander!Īnd as said rec you can use to rent better guns and other ships you can use in Arena commander before spending money or upgrading your ship you can find out what ships you like to fly and what work for you.
The regular mustang might be some what weak to progress in but it is possible just take a hell of a lot more practice and time tho you will come out a master pilot once you achieve beating it in a Mustang that is for shore. Well to be fair and honest it do require a lot of practice to start making progress in both Vandul and Pirate swarm how ever Vandul is the easier in my opinion but still not a cake walk to master.